Sometimes, the options given aren’t ones I’d have liked to have picked at all. They bear little impact and the situations given come with no background information, so I wasn’t particularly invested in them. It sadly becomes repetitive long before your second playthrough.Īnother cool mechanic which is grossly underused is the choice system. Using all three at a time to string combos together rather than waiting for them to cooldown is key, but there’s little strategy needed as you button mash your way through waves of enemies. Exemplars are the thoughts of legendary heroes and their weapons manifested into physical forms so that they can battle on your behalf.Įach Exemplar is assigned to a face button and they’re able to perform three attacks in a row. Gameplay is similar to that of Grand Kingdom and you’ll control four characters – whoever your protagonist is, and three Exemplars. It isn’t uninteresting but it’s clear that Fallen Legion relies on its gameplay and score system to keep players playing once the two campaigns are over. Telling one story from multiple angles is difficult to do due to the inevitable overlap and retreading of content and whilst Fallen Legion manages to avoid this downfall, it’s only because the story is so thin in the first place. Fallen Legion is ambitious but there’s little in the way of dialogue or story progression, and the game is over before you know it.
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